Virtual Environments
These environments were created using
the "lighting to texture"
methodology I have used in all my
previous virtual enviroments. Cult3D's
wavelet texture compression helped
to bring the file sizes down to about
a fifth of similar VRML based content.
The environments below have not been
outfitted with either products or
signage, as a result they may look
a little rough. To see these spaces
in all of their glory, click the link
to your right to see the full FraserExpo
site.
Click an image to launch the presentation:
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