Description
This is one of the first Virtual enviroments
I ever created. The approach was conceptually
simple, using Lightscape's render to texture
toolset to capture high-quality radiosity
textures and re-apply them to optimized
geometry. The result is visually stunning
compared to the flat-shaded VRML environments
of the day. Although conceptually simple,
this approach proved to be extremely time
consuming.
To further complicate matters, the source
radiosity model had to be designed so that
the captured textures would be generic.
These textures could be seemlessly re-combined
to create a completely scalable space. The
store could be two bays wide, or ten; the
library of scene elements could be recombined
into nearly infinite permutations.
Although this approach proved a definite
savings in terms of scene resources and
scalability, the scene's lighting ended
up being rather bland.
How to use:
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Virtual
Store Presentation
About:
This demonstration was created at Design
Vision Inc. for Ittworks! Inc.
The VRML model was assembled with the help
of Norman Bellisario.
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