VRML Houses
The house builder components that
make up these models were created
using the scalable "lighting
to texture" method that was first
used on the GAP virtual store.
Previously when using the lighting
to texture approach I tried to make
the geometry of the final model as
simple as possible; with these models
I modified my technique, using simple
geometry edges and indentations to
accentuate the panel textures used
on the walls. This helped greatly
to give the walls a sense of dimensionality
without significantly adding to the
file size.
Click an image to launch the presentation:
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