Conclusions
I purposely made this model somewhat
polygon heavy, it weighs in at about
20000 polys.
Cult3D
Cult's real strength is pushing around
polys. None of the other software
packages performed as well when it
comes down to fps. Nuff said.
Shockwave
It becomes clear very quickly that
Shockwave3D is not polygon friendly.
Firstly, there was no amount of compression
that did not result in render errors,
even with the geometry compression
set to 100 quality. This also affects
file size, the shockwave version comes
in around 650 kb, whereas both the
Cult3D and Viewpoint models were around
190kb. There are any number of ways
to reduce poly data, Shockwave does
not seem to have implemented any of
them. Performance is also an issue
here, even with a Geforce card, the
model playback is choppy.
Viewpoint
Once again I was forced to set the
compression to minimal, even still
the final model has render errors.
Viewpoint has also decided to make
adding reflection maps as painful
as possible, so I avoided adding them.
I was surprised to discover performance
issues with the viewpoint model as
well.
All around a disappointing comparison.
In order to make inroads into product
visualization, these technologies
are simply going to have to push more
polys.
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