Idea
These instructions allow the user to assemble
the puzzle one piece at a time, while at
the same time examining the puzzle from
all angles. A unique model generation technique
makes it possible to deliver geometry intensive
components with extremely small file sizes.
How to use:
Cick on the link below, keep in mind the
presentation may take a moment to load.
Use the buttons on the control panel to
progress through the steps.
If the presentation doesn't start, you
may be experiencing plugin difficulties.
For help check our Tech
Support Page.>>
Click here to start:
About:
I picked up the physical versions of the
puzzles at a dollar store and they gave
me an idea for an interesting Shockwave3D
application. The idea of being able to display
assembly instructions in 3D is hardly new,
but the unique nature of the puzzle components
provided an interesting opportunity.
Since all of the components are the same
thickness, there should be a way to generate
the components algorithmically. Using a
few sneaky tricks I was able to do just
that.
Instead of using geometry as a souce for
the model componets, I created .ai paths
in photoshop from scanned images of the
model components. I imported these paths
into Shockwave and used another sneaky trick
to substitute the vertex list of a text
file with the data from the .ai files. Once
that was accomplished I was able to generate
model components using Shockwave3D's extruded
text feature. These models could be created
at adjustable resolutions, and to my delight
with bevelled edges as well.
Since the program downloads only the .ai
files, the puzzle presentations are extremely
light.
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