3D Simulation Gallery
I undertook this simulation of Michelangelo's
Laurentian Library after seeing a
black and white photograph of the
vestibule stairway. The ordered complexity
of the spaces proved to be an ideal
opportunity to flex my modelling muscles.
The model was definitely challenging,
having only four photos to work from
and an incredible amount of architectural
detail to reproduce. First the common
details were blocked out and simplified
versions of these were created and
assembled into a low resolution version
of the space. Next the individual
elements were fully detailed and substituted
for the low res counterparts. Slowly
the space took shape.
The model was created using AutoCad
and the lighting simulation was performed
using Lightscape. One of the difficulties
in creating this model for Lightscape
was the rigid geometry requirements
of the radiosity simulator. Lightscape
works best when no geometry overlaps,
so the entire space had to be constructed
as a complex polygon 'skin'.
After completing the simulation I
discovered an article by Ben Nicholson,
an american architect. He has discovered
a series of floor tile patterns hidden
underneath the desks of the library.
These tile patterns represent mathematical
relationships that become progressively
more complex as you progress through
the library.
Click the image to view the gallery:
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